Educational Games as a Vehicle to Teaching Vocabulary

نویسنده

  • Minoo Alemi
چکیده

One of the most difficult aspects of learning a foreign language (particularly in an EFL context) is the retention of vocabulary. Vocabulary learning plays a major role in English language learner’s success. The standard method of presenting up to 20 or more new vocabulary words that students are expected to learn at a given time is not an effective way to help the learners develop vocabulary (Gresten and Baker, 2000). To this end, most ESL/EFL specialists often justify the use of games with reference to the motivation that they can provide for the students. Scholars suggest many techniques for learning, and word game is one of them. Educational games in general and word game specifically as a reinforcing device on improving student’s vocabulary knowledge is a topic which needs to be investigated. This study attempted to investigate the role of using word games in expanding the learner’s vocabulary. In so doing, an experiment using five word games, named Twenty Questions, Charades, Definition Game’s, Passwords, and Crossword Puzzles respectively was conducted. The participants were selected randomly from a male/ female group of thirdgrade junior high school students studying at a private school. First, a standardized test was administered to 100 students out of which 60 almost homogeneous students were selected and randomly divided into two groups: experimental and control. Both groups were taught words using traditional methods, however, the experimental group received word games as a treatment at the end of each session. Finally, a vocabulary test was administered to both groups to determine the differences between them. The score obtained from the groups were

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

The Impact of Games on EFL Iranian Learner’s Vocabulary Proficiency in Second Grade of High School

The present research sought to investigate the effects of different games on IranianEFL learners in second grade high school's vocabulary improvement. Seventy eight malesecond grade students of Emam ali high school in Avaj participated in this research. Theresearch was conducted in five sessions in near two months, each session lasted aboutforty five minutes. The subjects were randomly assigned...

متن کامل

The Role of Games in Teaching English Numbers to Iranian EFL Learners at the Elementary Level

English vocabulary, especially at the elementary stage of language learning process, is easily forgotten. Language games seem to be a good strategy for learning a foreign language. This study aimed to find a way to help elementary EFL learners fix the new English numbers in their minds. First, the general test of English numbers as a pretest was administered to 60 participants. They were requir...

متن کامل

The Effect of Online Learning Tools on L2 Reading Comprehension and Vocabulary Learning

The aim of this study was to investigate the effects of various online techniques (word reference, media, and vocabulary games) on reading comprehension as well as vocabulary comprehension and production. For this purpose, 60 language learners were selected and divided into three groups, and each group was randomly assigned to one of the treatment conditions. In the first session of tre...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010